You might have come across stories of android developers making a living (or a killing?) from android apps.
I am from one of the unfortunate countries that cannot sell android apps. My option? Release the games and apps for free.
Now I started this off as a hobby, just thought I'd make some extra cash month to month and see how far it goes.
The luck factor
I guess I got lucky from the start (hey, I'm being honest here!) and I picked a niche that was good enough to get me off to a good start.
My rise wasn't phenomenal. I've seen apps hit the 10k - 50k download range on launch day. I wished that I had a similar success.
The growth of my apps (games mainly) have been slow and steady.. but they were steady. And somehow, over time, different apps have had different growth.
In my first month, I hit $49 from admob. That was great, I had covered the $25 that I spent for the market registration. In the next couple of weeks, I recovered the money I spent for the great IDE that I have been using.
After that, it was just profit. I had been ranging between $300 to $500 for the next few months.
I then worked on using other monetization options, and true enough, my revenue grew a whole lot more. It started hitting the $2k range!
Getting more from the same
I then started looking at ways to promote my apps more, so that more people will download them. Over time, my experiments worked out and the downloads have grown even more. This of course in turn generates more revenue.
All the strategy for promotion, revenue generation and such will be provided in the coming posts, and the next post I will be posting on the tools I use for development, and the ad agencies I've implemented.