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It's the end of the year as we know it!

Hey folks,

This is a quick little post to wish everyone a wonderful holiday season, a very Merry Christmas, and an even more wonderful 2014 ahead!


2013 was one hell of a rollercoaster ride for many of us. Policy changes were the main ones, then there were all those suspensions and warnings.

On the bigger picture we saw successes being hit by small indie development companies which has raised our hopes further that this all can work. And I say it really does work!

Not to forget the mushrooming of the ad networks. We have a bazillion options now. Just beware of what they are promising, you know what to do if it is too good to be true ;)

Onwards to 2014

Much is gonna happen in 2014 I say. But as of now, I am looking forward to the increased sub categories for games on Google Play.

This is an important change, and one that I welcome wholeheartedly! There will simply be more chances to get higher on the top new lists of the sub categories (hope they maintain the top new list).

Besides that, well, let's say the competition is getting fiercer. Gamers will only be expecting higher quality console level games. We will need to add much polish to our games and apps.

Ad spend is expected to increase, and hope we get our share of that market. I will try to keep you all posted on my findings of the mobile ad networks. (AppFlood will start manual approval of all ads on their network... if that's done, it will be a major plus point for them).

Blog, damnit!

Yes, a few people have buzzed me up and asked if I have returned to the moon. I guess I just went into an unknown zone which I can't quite explain. I must get back to blogging to keep my sanity :)

And, as of now, I'm using AppLovin and Chartboost as my only source of ad networks, in case you're wondering of course.

Well, that's it then. Have a great time, and do keep in touch!

Merry Cheers!


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