Showing posts from August, 2015

A New Case Study on Android Mobile Game Publishing and Monetization

Last year I did a case study on publishing and monetizing a new Android mobile game . Those series of posts were rather popular with you readers. Hey, everyone is interested to find out how much one can get for downloads and revenue right? That game has garnered over a 1.2 million downloads as of this writing. Not bad for "hardly working" on it. So, I just published about 24 hours ago this awesome Tiny Course Mini Golf Game on Google Play. Tiny Course Mini Golf! Development Time It was developed over the course of a month. But I did not really spend a full month on it. It was more like a couple of hours here and another hour there. Then there were many days not touching the project. Seriously, I need to work on procrastination. So, if one were to consider the proper full time in development, the game probably took about a week to develop. Peaceful golf courses filled with spikes! Giving Users more Value My previous golf games usually consisted